To what extent does digital distribution affect the marketing and
consumption of media products in the media are you have studied?
Digital
distribution affects the marketing and consumption of media products in the
film industry in modern day due to the continuing development of digital media
allowing more people to watch films in the comfort of their own home, becoming
more dependent on the internet and taking less trips to the cinema. This mean
that the film industry must take this into heavy consideration before promoting
and more so distributing a film and so many online or televised methods are now
used during the marketing and consumption of the said media products.
A prime
example of this shows the marketing strategy of ‘Batman: The Dark Knight’ they
set up a viral campaign like no other. Starting at Comic-con and online the
uber fans were given a virtual game in which leaked into real life events all
relative to the upcoming film, creating hype around the product way before its
release. Creating a trail of clues and concepts this left fans chasing for more
and more information with hidden symbols and codes, even to the extent of
putting mobile phones in a randomly selected cake store as a part of the trail.
This whole idea sparked massive online debate supported by the teaser trailers
and even put out a hidden ‘Jokers Edit’ trailer unofficially for fans to find.
This whole marketing campaign caused the biggest success Time Warner has had to
date making over 1.1 billion dollars on box office and in the home media after
its $185,000,000 production budget. Any major film studio will have a marketing
strategy with an online element, such as a few teaser trailer and official
trailers, but only few will reach viral victory, The Dark Knight being one of
so.
Another
example of this being the marketing strategy of ‘Cloverfield’ cleverly releasing
untitled footage of new York city in a horrific state, leaving people intrigued
as to whether this is real or why on earth this was made. And filmed from a
hand-held perspective adds elements of belief and the clip virally blew up
bringing them major attention, perfect for smaller scale budget of $25,000,000
which in fact made the company $175,000,000 dollars profit after the production
budget.
The same
effects, usually come from well known already established media products, known
as cash cows, such as batman, they are able to invest into the film knowing it
will perform well. Due to its popularity the franchise is still kept alive with
fans, creating SWEDES, drip-fed images, memes, Fan films, Fan blogs, reaction
videos and unofficial trailers this continues spark without Warner bros or DC
Comics having to do anything, all bringing attention to the original media
product. For example the three most recent films relative to the franchise are
Batman vs Superman, Suicide squad and the Lego Batman Movie. All receiving major
critique however yet making $1.7 billion all together in terms of profit, very
close to the top performing trilogy of Time Warner being the most recent
rendition of the Batman trilogy making $1.9 billion.
In terms of
consumption The Dark Knight would have been released in different formats such
as 2D, 3D and IMAX which was an experience that cannot be topped by digital
distribution, but then furthermore sold to online distributors such as Sky Movies,
Now TV, Netflix etc. a couple of month after its release into theatres. Post –
Theatre consumers also have the option to purchase the film in different
formats such as SD, HD, Blu-ray and more recently 4k HD, so as to give them an
immersive experience from their home, scaling in quality with price, so as to
reach an extremely wide audience.
This
arrangement sees that those who did not want to pay a fairly weighty price for
a cinema ticket, although would have been the most immersive experience, can
wait for the disc release, acting as a permanent investment for a lower price
or even watch the film via an online streaming service such as Netflix or Now
TV for a small monthly subscription. Often films that people are unsure of feel
safer to purchase the DVD or watch it online, rather than spending all the
money of a theatre experience they may be disappointed with.
These ranges
of options to view the film give the media product more availability of
success. However the film industry may not always look upon this digital
distribution as positive due to the many websites allowing viewers to watch the
product for free illegally. Which means the film company lose part of its
potential profit, although this is not usually a problem for well-known tent
pole films, it can be a major problem for lower budget films who rely on
success to keep their company alive.
Overall,
digital distribution affects the marketing and consumption of films rather
significantly, as the internet is becoming increasingly more popular and accessible
as the years go on, a cinema experience is becoming less of a demand due to the
continuing development of technology.
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