What significance does the continuing development of digital media
technology have for institutions and audiences?
This
continuing development has a huge significance on media institutions and
audiences. The film industry is constantly changing and adapting to find the
most efficient and effective way to distribute their product. Without this
continuing development several production, marketing and distribution
techniques could not be used, thus lowering profit/turnover.
A large
majority of what a film needs in its formula for success is powered by
technology. An example of this being special effects, pyrotechnic and CGI used
in production practices. Films such as Batman vs Superman and Suicide Squad
(both products of Time Warner) are very much CGI dominated due to their
supernatural concepts, this was all achievable due to their large production
budgets of $250 million (Batman Vs Superman) and $200 million (Suicide Squad).
Their profit margins show how this element helped with their success, with
Batman vs Superman making $700 million after their production budget in the box
office and home media & Suicide Squad making $650 million after their
production budget in the box office and home media. There are some rare cases
in which not a lot of CGI is used with major success based on their budget such
as ‘The Theory of Everything’ a product of Working Title Films, owned by the
conglomerate Comcast made $115 million after its $15 million production budget,
however although it had success you can clearly see the profit margin between
that of films which do use a large amount of CGI and those who do not. This
supports that this continuing development is important, as new software and
hardware is dedicated to improving the use of special effects and clearly shows
it has a positive outcome on sales figures.
Another
major importance is that of marketing. In my case Study I chose products of
Time Warner created by Warner bros and DC Comics. This is now heavily supported
with new digital media technology development and how these
companies/conglomerates can now market their product for a higher profit margin
upon release. A prime example of success shows the marketing strategy of
‘Batman: The Dark Knight’ they set up a viral campaign like no other. Starting
at Comic-con and online the uber fans were given a virtual game in which leaked
into real life events all relative to the upcoming film, creating hype around
the product way before its release. Creating a trail of clues and concepts this
left fans chasing for more and more information with hidden symbols and codes,
even to the extent of putting mobile phones in a randomly selected cake store
as a part of the trail. This whole idea sparked massive online debate supported
by the teaser trailers and even put out a hidden ‘Jokers Edit’ trailer
unofficially for fans to find. This whole marketing campaign caused the biggest
success Time Warner has had to date making over 1.1 billion dollars on box
office.
This brings
me to the point of digital convergence where now products such as apps,
trailers, toys, games are all available relative to a product given the money
ability to expand into this bringing in further profit and popularity to the
film.
The
increasing technology of social media is also on the rise, which further
supports the producers of such media products as film. Especially with
platforms such as YouTube. Releasing teaser trailers on popular and developed
channels helps give the producers an idea and analytics of who their product
appeals to the most and the best way to target their marketing strategy. Social
Media can also be used for fan debate, discussion an advertising platforms.
Fans even often tend to create SWEDES for big franchises relative to their
product with the companies not having to pay the creators however benefiting
those behind the real product, creating more hype around the upcoming media
product.
More
recently, it has also become an option to digitally stream the latest films,
shortly after release on well known platforms such as SKY, Netflix, NOW TV,
Virgin and Amazon Prime. This brings a consistent income to the production
company in the home media performance section, This can always be accessed in
later years upon agreement, films as old as 30 are still available to play
today. This has an impact on institutions and audiences for those who cannot
afford to visit a movie theatre of prefer the comfort of their own home.
Without this development, several films would have ceased to have made such a
profit as they have done.
The Home
media now also offers a range of different formats of recent movies, such as 4k
HD, Blu-ray and standard definition, all ranging in price based on their
quality all always different experiences of the film, usually dependent on your
social grade, This further brings in a profit giving the audience a wider
availability. This also applies to the different viewing formats in the cinema,
such as IMAX, 3D, 2D and more recently 4D giving an option of more immersive
experiences, parallel with prices.
I agree
with the idea that the continuing development of digital media technology is
very significant, however strictly believe its ability is very biased on its
price of course. Clearly shown by the 3 dominating media behomeths, Comcast,
Disney and TimeWarner their film are of massive success based on their ability
to spend, products of universal studios, Disney and relative subsidiaries from
TimeWarner such as HBO, CNN, Warner Bros etc. show mass success in comparison
to those of smaller companies with the inability to spend and dominate due to
how they can attract their audience and institutions.
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